NOVA 4e DnD Group

Session4

The team started by confronting slug, a prisoner of the goblins. Splug claimed to be left in the dungeon by some friends and captured by the cultists. Splug tried to convince the team to let him free in exchange for information about the dungeon. A small map was drawn for the group but the decision was made to leave slug in the jail cell until after they cleared out some other rooms.

The next room they entered (while slug protested loudly, shouting something about a secret passage) was filled with guards and a chubby goblin name Balgron. The goblin guards weren’t much of a challenge for e group but Balgron was able to sneak behind some curtains out of view. Seconds later the curtains were breached by the team but Balgron was nowhere to be found. The 2×4 room where Balgron disappeared was searched thoroughly with no sign of secret passage of secret door. A chest in the room was also worked on but was never successfully opened. Frustrated the group decided to rest for a while.

After the rest Splug was let go without anyone asking for details about the secret passage.

An excavation site was stumbled upon and some goblins with guard drakes were eliminated. A few gold coins and a amulet was found in the excavation site area.

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Session 1

The gilded lady inn sits at the base of the Thunder Peaks between Highmoon and Winterhaven. The group has individually arrived here and are having some drinks or otherwise sitting around when a group of men burst through the front doors. The men quickly block the exits and confront a man (Gevarn) sitting in the corner or the bar. As the men become angered and start to threaten the Gevarn with violence Crudak takes it upon himself to smash one of them in the face with a beer bottle. The rest of the group quickly reacts and soon the bar is in an all out brawl, except for Torinn who stood in one place the entire time and didn’t do a whole lot. Kethan’s attempts at subduing the ruffians was unsuccessful as the butt of his dagger proved to be just as lethal as the blade.

Once the thugs were killed off the team talked to Gevarn who told them of a cult he suspected is present in Winterhaven and pleaded with the group to head there and save the town. After some discussion the decision was made to head to Winterhaven. While there they entered into the pub and talked to a few of the local townspeople who told them about a dragon burial site and a cave where they suspect the cult may be hiding. Other members of the town either don’t believe in the cult or have suspicions about others (It was suggest by Ninran that Valthrun is a member of the cult.

Kethan was confronted by one of the towns shopkeepers Bairwin who gave him a +1 dagger and hinted at having some knowledge of a cult. Kethan decided not to dig further and left the shop.

The group eventually head to the nearby cave and killed off a bunch of kobolds hanging around outside. Behind the waterfall they can just make out the entrance of a cave.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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